![]() ![]() ![]() Simple controls of jump, roll, kick and switching out hats and items to continue along a simple story. Pikuniku is a basic 2d physics platformer with occasional puzzles but nothing more complex than push the button and kick the block/ball to the button. Given it’s scope and the addition of a 2 play co-op mode are we looking at a new Donut County in terms of unique fun or just another stand out that doesn’t go anywhere? Sorry but your house was hidden soooooo… special treats? They also typically tend to be quite short which given modern living and work this can be a godsend if they hit that Portal ( yes it’s a tired example but it’s still true) sweet spot of being short but incredibly well produced. That’s one the reasons I keep bashing on about Iconoclasts so much and why games like Pikuniku are always going to get the most attention to complete. I’m a sucker for any game that has a unique feel to it that tries to stand out from the crowd, if it has a unique sense of humor or vision even better. A review copy was provided by Devolver Digital.I’ll freely admit, this one has been on my radar for a while. #PIKUNIKU SOUNDTRACK PC#This review is based on the PC version of the game. It’s not going to win any awards, but if you just want something to put a dumb smile on your face for a day or two, it’ll get the job done. It says a lot that most of its problems manifest merely as disappointment with what could have been, rather than frustration at what there is. It’s that same sort of aimless feel-good experience that’s meant to be played between more “serious” works. Pikuniku constantly reminds me of Animal Crossing, despite being a completely different game. Sacrificing the concluding exposition for another joke was also rather ill-advised. All press material for the game hints at an underlying darkness, but unless you’re unaccustomed to stories having antagonists, that angle is profoundly underwhelming. At first, there seems to be a recurring theme of fixing your own mistakes, but that disappears after the initial village. But the largest unused space is where the overarching plot was supposed to be. ![]() Pikuniku has a serious problem with unused space – hidden nooks that feel like they should totally contain little secrets dot the landscape, and co-op levels often contain alternative paths with nothing in them. “Why would they bother with that?” was a recurring phrase while playing. It’s all generally agreeable, but it’s no substitute for a well-told joke (except the ability to kick your partner across the screen that’s comedic gold). The inclusion of speechless two-player co-op levels is rather bewildering, however, as they suck out most of the handmade charm of the campaign in favor of an emergent equivalent, with levels featuring unwieldy vehicles and players tethered together. It’s never frustrating, at least – most tasks are fairly straightforward, and the physics seem to be tweaked to work in the player’s favor. Your only abilities are jumping and kicking things, so the options for puzzle-solving are quite limited, occasionally devolving into mere fetch quests. The gameplay is certainly not contributing in that regard. It’s the combination of that vibrance with hilariously deadpan dialogue that really makes it worth playing, though. There’s a lovely, pervasive sense of childlike whimsy to it all, reinforced by the innocent visuals and soundtrack. It just gets weirder from there, as the plot goes on to feature sentient rocks, explosive pine cones, and buoyant worms. After being woken by an apathetic ghost, the player character emerges from their mountainside cave to find a village that fears them as a mythical beast, despite obviously being a cute little bipedal sphere. I could continue this gimmick, but honestly, it would pale in comparison to the game’s kingly quirkiness. #PIKUNIKU SOUNDTRACK FULL#Note that due to the lack of challenge or narrative significance, those hoping to get a full meal out of this recipe will leave the table hungry. This will make for a sweet little puzzle-platforming palette cleanser defined by solid writing and a generally positive atmosphere. Garnish with nine co-op levels if you feel like it, but it’s not really necessary. #PIKUNIKU SOUNDTRACK HOW TO#How to prepare Pikuniku: take one Undertale, remove all meaning and depth, and coat with a minimalized Night in the Woods art style. ![]()
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